few days ago GW sdk 3.1 has been released and to my joy volumetric lighting is one of the features.
new to unreal and just got the VXGI running.
i have a couple of questions, for anyone more in the know:
- is volumetric lighting completely independent of the VXGI system?
- as a newbie, is my only option regarding volumetric stuff to wait for the generous souls like galaxyman to compile them for us?
- what is the general relationship of UE and nvidia tech? is it bound to be something that is fully supported in later builds or will it continue to be a separate branch to compiled on our own.
- nvidia also released the source code to gameworks. is it fair to speculate that this will lead to a wider and tighter integration of the tech?
i have scoured many threads and could not find the answers.
any thoughts are much appreciated.