Questions on content creation

I’m playing around in 3DS max, planning a blueprint for a small video game area. What would be the best way to go about creating the mountains this building sits on? I own zbrush and would like to incorporate that texturing workflow into it.

I know it’s really sloppy but it is just a layout idea afterall. :slight_smile:

depends if you dont need landscape just sculpt multiple different pieces and then just compose your mountain from them.
alternatively use terrain tools

Have a look at the Elemental demo, the mountains probably aren’t as large as yours but they have created them as separate assets and placed them on top of each other in UE4.