Questions on character setup and the default UE4 Male character and skeleton (2016)

Hi again @Obihb - I just wanted to confirm that indeed, if I re-record the idle animation in editor (thus generating a new animation asset) then and export that to FBX, the resulting export does not show the shoulder, forearm, and toe issues :

I am still confused as to what is actually going on behind the scenes here, but at least I now have a way to export out clean default reference animations. Thank you for your help !