Had an idea to create an exoskeleton for players to wear:
1.would run on gas.
2.would allow players to carry a lot more.
3. would give a melee damage multiplier.
4. would have multiple attachments for different tasks (speed/offence/defense/underwater).
Since it has properties of multiple types of game assets and would be animated like a character and skinned to the entire body, I am not sure where to start…
I am familiar with 3d software, am decent with modeling and texturing, so i am capable of creating the 3d assets.
Brand new with UE and modding, but I have done some application development, so concepts are not completely foreign.
First goal would be to get a model into the game and properly skinned…
I know how to create,say, a new weapon by exporting an item (say an axe) in fbx, break the skin in 3d app and replace it, skin it to the particular bone at the end of the chain, and reimport it into ark…
How would I go about doing this with an item that skinned the entire character? I see the skeleton chain in my 3d app, but the skeleton doesnt show up in a way that I can model a full body item for skinning.
Any ideas for where to start would be most appreciated.