Hi Guys! I’m a Unity programmer (mostly C# these days) who, after seeing all the cool things your engine can do, am thinking of getting Unreal 4 as well (I currently have Unity Free, and, let’s face it, $20/mo is MUCH more attractive than $75/mo or $1500 :P). I saw all that fancy Kismet stuff, but to be perfectly honest, I wouldn’t like to do that as much as I like to lay out my logic in code format.
- How easy is making scripts for specific objects in Unreal 4?
- If I walk into the engine, will it be as simple as editing scripts and attaching them to objects like I would do in Unity? Or do I have to dig into the source code to change things?
- Can you edit all your unreal code without leaving the editor, or will I have to use an external app like Visual Studio?
- Does Unreal have a comprehensive API with reference web page?
- Is the coding easy to get into, or should I stick with Unity?
Let’s take a theoretical situation.
Let’s say I wanted to make a jump-pad that when a player walked up to it, the jump-pad’s script launched the player.
How easy would that be/how would one go about it in Unreal?
Thank you, guys!