Hi there, sorry if all of this has been asked elsewhere separately but I couldn’t really find what I was looking for. I have a few questions so whoever wants to answer what feel free and hopefully this will help other people as well.
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Looking to make an animation where the character throws something and when it hits the ground it then summons another entity. How would I go about this in a simple way?
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In my game you’re limited to a certain amount of summons and you pick them before you head out. Would it be realistic to have the selected ones be pre-rendered somewhere in the background to avoid lag when using them, since its a low amount, about 30(including duplicates)?
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How would I go about making a UI to select whats available to summon, and cycle through it randomly from the others? Like only have 5 things available to use in your “hand” but if you dont like what you have you can shuffle it back into the “deck” until you get what you want.