I have several questions about how inertialization works and its use cases, my questions are :
- How and what is inertialization blending? The documentation of UE explained what it is but didn’t dwell in how it worked
- What’s it’s use case? A lot of people say it helps performance but noticed most transitions on the anim graph in the Lyra Project to be using standard blend rather than inertialization, Why?
Really struggling with this as there isn’t many sources online that can help me, thanks in advance!!