Questions about Verse roadmap: Performance, Standalone Games, and C++ future

Hi everyone,

I’m really excited about the future of the Verse programming language and would love to get some insights on its overall roadmap for standalone Unreal Engine development:

1.Role of C++: How will Verse co-exist with C++ in the long term? Will Verse primarily replace Blueprints for game logic, while C++ remains for core engine development

2.Standalone / Single-Player Games: Is Verse intended to fully support non-Fortnite, standalone single-player games in future Unreal Engine versions?

3.Runtime Performance: What is the target runtime performance of Verse compared to native C++ for complex gameplay logic?

You can read more here: Overview - Book of Verse

But overall, Verse will be the primary language used for Unreal Engine 6, just simply because Epic Games wants to give more privilege to AI usage. Meaning, you can use AI to code your game, as Blueprints seem quite complex for AI to control/read. This should include materials, VFX, Animations, and actors that can be automate/build using AI.

  1. Yes, that appears to be the direction, although it’s still unclear where Epic intends to draw the boundary between Verse and C++.
  2. Yes, based on Epic’s current UE6 roadmap.
  3. I wouldn’t expect Verse to match native C++ performance at least initially. It currently runs through its own VM.

No.. Verse has been brewing well before current AI boom. It just happens to be text based, which naturally makes it much easier for AI coding tools to work with, like any other language.

You are just emphasising my point. I know Verse has already been used to develop Fortnite, and it’s not new. After all, their goal is to “migrate” from traditional coding conventions into something that can be speed up with AI access.