Hi,When I import a binding good model model TPOSE bone point displacement happens Cause the location of the model when the animation is imported serious dislocation alt text
Although I don’t have a solution for your problem, you might want to try to word it more clearly. While your problem is somewhat visible, you might want to elaborate a bit on what you suspect is causing the issue.
More information is needed in order to troubleshoot…
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What program was this created in? (Looks like Maya)
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Are all joint rotations set to “0” at the T-pose/Bind-pose? Also, have all transformations been reset and history deleted?
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Have you checked your skin weights to ensure joints are influencing correct points on the mesh?
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What version of the editor are you using? Have you tried to import into earlier/later versions of the Engine?
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Are you making sure you are selecting joints and mesh assets only? (NO IK handlers, etc.)