Questions about the Animation & Rigging Toolkit


In the Animation & Rigging Toolkit

Will the skeletal chain and IKFK switch be in conflict?

When I do not increase the skeleton chain, create a controller, there will be a window, you can set the IKFK switch, and animation data import, and export FBX

But when the creation of the skeleton to the foot chain, the window will not appear, can not create IKFK switch and set the animation.