Hi, thanks for the info along with your questions.
- Yep! Any take-recorded sequence ends up as a regular level sequence, and bakes down to keyframes.
- Yes, it can.
- No, there’s not.
- You cannot record the events themselves (just the effects of those effects on actors). However, you could work around this by having the event set up to toggle or set an animatable property and then record that property; you wouldn’t have the direct event data, but you’d know when the event was fired.
- Just like with a regular sequence, it depends on the contents. If it’s an exact duplicate, it should play back just fine. Also, note that if you’re playing it back from Sequencer, it’ll use the Sequencer FPS settings.
I hope that helps!