I’d like to achieve the following specifications even when the player is far enough away that each SmartObject (SO) is no longer loaded:
- Move to the resource SO and receive an item tag.
- Entities with the item tag move to the storage SO.
- Pass the item tag to the storage SO.
I’ve seen information suggesting that one way to do this is to have SmartObjects hold Entities and manage them with Fragments, but I haven’t been able to find specific implementation details.
Any other methods are fine too, so if you have a good solution, please let me know.