So I have a collection of static meshes, in the T-Pose, that are not rigged. The example Hero .fbx has a rig, naturally. When I import the .fbx it has the overlaying blue-guy mesh and then the rig. Is it possible to use this existing rig on a new static mesh? I figured it would be a similar method to using Riggify. Thanks
Yep, that’s possible -> but you will have to re-skin it.