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Questions About Rigging In Blender Using UE4 .fbx

So I have a collection of static meshes, in the T-Pose, that are not rigged. The example Hero .fbx has a rig, naturally. When I import the .fbx it has the overlaying blue-guy mesh and then the rig. Is it possible to use this existing rig on a new static mesh? I figured it would be a similar method to using Riggify. Thanks

Yep, that’s possible -> but you will have to re-skin it. :slight_smile: