Hello everyone,
I’m currently directing a video game project aimed to release on PS4 and I need some infos on the console hardware, software limitations and UE4 compatibility as I don’t have any dev kit or contract with SIE yet. I wanted to know if it was possible with UE4 to use some of the console capacities to create gameplay mechanics. I give you an example: the player needs to plug-in his controller to make a reaction in-game. Is this possible to create this kind of mechanics with blueprint or anything else? And can you do this type of interactions with other PS4 features (user changing, disable/enable wi-fi, etc.)?
Thank you for answer (and sorry for my bad english :)),
Diego.