Questions about physics engines.

Hello,
I’m interested in using Unreal Engine to simulate the ballistics of hunting weapons and ammo. And potentially make a game out of it. Some weapons will be single shot and relatively slow but some will have semi-auto loading characteristics with a quicker rate of fire. And of course there would be bows and maybe even blowguns and spears.

I’ve read a few posts concerning which technique to use as far as single line tracing, multiple line tracing and projectiles. After deliberation, I would like to use projectiles.

I would like to know if UE5 (Chaos) has the inherent ability to use projectiles “out-of-the-box”? And how would using either UE4 (PhysX) or UE4/5 with integrated Bullet Physics compare? I’ve only read that Chaos does not perform that well, compared to PhysX. How true is that? Which would someone with experience consider using for what I want to use it for, and why? Thank you for your time.