I’ve had a report from a playtester about a CTD because of running out of video memory (error reports below):
They’ve shared their system specs - this is an inspiron 5570 laptop. I dont see the GPU mentioned but I google searched, and it seems like it might have an AMD Radeon 530.
I am not a hardware guy, but from what I can tell this is like, very low end laptop that should only be expected to run basic games. Am I correct in that assumption?
I am trying to determine if it is reasonable to try and optimize the lower graphics settings to be able to perform on hardware like this in my game. For reference, here is some images what my project looks like:
It is an open world with dynamic lighting and lots of foliage. My development machine is this:
and on high graphics settings the game runs around 30fps on my machine. On ultra it sometimes dips below 30fps during sunrise/sunset when shadows are longer. Usually the GPU draw time is ~20m/s.
If I reduce screen resolution to 90% usually the FPS gets closer to 60fps.
Besides the obvious stuff of reduce texture size, view distance, shadow res, etc, I am not sure there is much I can do?
I’d appreciate any advice from you hardware gurus. Thanks!