Does this mean that assets purchased through the old Marketplace will not be granted to those who already own them on their new storefront accounts when those assets are migrated? It’s not really clear if UE Vault will be part of Fab or not, but having access to current-engine versions of things you’ve bought is absolutely critical for them to be usable.
It’s a big change so it’s totally reasonable to have questions. If you have purchased something on UE Marketplace, you will get any updates that are made to that product once it’s on Fab.
Hi Abby, one follow-up question: by ‘purchased’ do you mean any assets (free or paid for) that appear in one’s UE Vault? Or only assets that we actually acquired in the storefront through a monetary purchase? I really do hope everything eventually does transfer over as I’d hate to lose access to many of the “building blocks” that I use regularly.
That’s great, thanks so much. And apologies, but one more follow up:
It seems that Fab has different license tiers now which UE marketplace never did. Mostly, people bought assets via marketplace with the expectation that they would be for commercial projects (the same for extended licenses from Artstation actually), not personal use.
For those assets from Marketplace that do get updated and are available on Fab, what tier of license will people be receiving for things they owned in the past?
May I suggest that this answer be added and clarified on the press release? People are pretty widely interpreting the quoted bit as an indicator that purchases will not transfer, leading to some anger that can be avoided with clearer messaging.
It’s not entirely unjustified either, because why mention this
If you have purchased content from Unreal Engine Marketplace over the years, you will still have access to your UE Marketplace purchases through the Unreal Engine Vault.
If not to insinuate some sort of special treatment of old marketplace purchases, and people are reading more into this perceived insinuation than is stated.
For example
Is this the only way to access old purchases? <= This is where many peoples heads are going
Are future fab purchases not going to show up in your vault? If not, how do you install them to particular engine versions?
For instance, this reddit thread seems to be making that interpretation. I’ve replied asking them to correct it, and linking to this thread, but it just an example of speculative concern over unclear press release. Several people in my organization have expressed concern over that interpretation as well.
Well, my main concern is that will Epic continue running the monthly quintet of free assests? Because an lot of those genuinely are an life an lifesaver in terms of production time and I’d hate to see the practice discontinued
Just to follow up on this - would still love clarity on whether assets owned from Marketplace will receive professional license tier when added to your Fab account, since commercial use was always the expectation for bought marketplace products.
To be Frank - I don’t see much value in a ‘personal use only’ license, all it seems to do is introduce a price gap that will push up the license costs for commercial use of marketplace assets (you see this on ArtStation, where the price point for Extended licenses is often 5x or 10x the non-extended license simply because a two-tiered license exists…so I imagine we will see a lot of assets that are $40-50 right now being re-listed with $300-400 professional license tiers). Everything on the marketplace is really intended to be used for commercial purposes. In any case, hoping for some clarification on what will happen here.
Hi folks. Lots of different sorts of questions here so I’ll do my best to catch everything. Please let me know if there’s a nuance or a specific aspect of a topic that I’ve missed - there are a lot of questions and I’m doing my best to get the answers and give you all updates.
Regarding past acquisitions (that is, things you got for free OR for money):
Once Fab launches, you do not need to repurchase any asset that you have previously acquired on UE Marketplace.
If you purchased something on UE Marketplace before Fab launched or purchased something on Fab under the Unreal Engine Marketplace License, its use is governed by the Epic Content License Agreement (we also call it UE Marketplace License here).
If you purchased something on UE Marketplace before Fab launched and then you re-downloaded that product on Fab, its use is generally still governed by the UE Marketplace License (with the exception mentioned below).
If you own a product under the UE Marketplace license and the product’s creator releases an update on Fab that includes new file formats, you can keep using the UE Marketplace licensed format with the UE Marketplace license, but if you want the new file formats, you will need to download them from Fab under the Fab Standard License. In this situation, there would be 2 licenses in place: the UE Marketplace License for the base content and the Fab Standard License for the new formats.
Regarding sponsored content:
Fab’s Sponsored Content program will pick up where UE Marketplace’s Sponsored Content Program leaves off. Stay tuned for more details.
@skfabby I appreciate this is a month old thread, but I am still unclear and hoping you can clarify: I have many assets, all purchased before the FAB roll out with the full expectation to use them commercially. I will be unlikely to purchase anything further through the FAB storefront, simply to keep things clear wrt to asset rights management. At least until I can get them entered into a content management system to keep licenses straight. I know everything I have in my library currently was purchased under the old unreal marketplace license. I have two seriously problematic issues -#1 As I go to access my content via the Unreal launcher, it hands off to a webpage for the FAB marketplace, and I am prompted to accept the FAB license on download. #2 When I search by purchase date, that date seemingly gets updated to the last asset update by the author. How in the world will I know if the update places the content under the new more restrictive license? How would I go about downloading the older, licensed version?
I understand this was a large effort carried out by many people, and I do not wish to seem critical, but I am. This has been terribly handled. Unreal should provide clarity on licensing, and give us an account-wide opt out for relicensing of content to avoid us inadvertently downgrading the license while simply trying to access what we paid for. I am a part-time, sol dev, but serious about it. I’ve spent low 4 figures on the marketplace this year, and my expenditures are at a full stop until this is clarified or fixed. Individually, not a big deal to your revenues, but I am positive that there are many like me, who also like me are deeply concerned about continued access without forced or inadvertent relicensing.
Thanks for reading this. I look forward to clarification.
While this thread is old, Fab is now launched and things have more or less settled, but the question about licenses is still unresolved. All assets that I’ve purchased on Marketplace are shown in ‘My library’ under ‘Standard license’ and that’s clearly wrong. I saw here and there promises that it will be corrected but it’s still not. This uncertainty along prevents me from purchasing anything on Fab.
Listing assets only under ‘Standard license’ is too vague as it has three tiers and it’s not known which particular tier is implied in each case.
Next is coming the license Epic used for samples - it restricted use of content to projects based on Unreal Engine only. Now they are also under ‘Standard license’ but I doubt one could legitimately use them in Unity.
We need official clarification of this situation from Epic (not just forum posts here and there).
They clarified this before already but FYI there are no “License Tiers.” (EDIT: Correction - the pricing tiers do not grant different licenses). There are pricing tiers but only one standard license for all FAB products. I.e., If you are a large company you pay more but you do not get a ‘different’ license.
Does it make sense? Not at all. It’s like being charged $30 for coffee instead of $2 based on how nicely you’re dressed. Looks expensive? Time to upcharge you. What you get is exactly the same, you just have to pay more because you are you.
Most of the time tiered licenses come with some additional needs for businesses (e.g., indemnification, larger permitted distribution volumes, etc. - which is what justifies businesses paying more for an extended license; this is how it worked on Artstation already before FAB and is why most places have a business license that has separate usage rights/terms than a persona license).
But in this case it really is just a discriminatory pricing scheme and you don’t get anything more for the extra cost you pay.
Here is the quote from Standard license itself:
a. License Tiers. Content may be offered at different license tiers, and before completing a Transaction you may be required to select between a Personal - Reference Only tier, a Personal tier, and a Professional tier (each a “License Tier”).
So they are indeed called “license tiers” in fact ‘Personal’ and ‘Professional’ being the price tiers but ‘Reference only’ is really a license tier with more restrictions.
Exemplar guide from Epic: How to make simple licensing super complicated and lose customers’ trust.
Yeah the licensing is so confusing and questionable now I am claiming the assets I previously had access to and then looking elsewhere for assets. Licensed usage now requires an attorney for interpretation.