Questions about Marketplace Licenses after move to Fab

Sorry to pester with more questions about the upcoming move to Fab - but wondering about this:

Does this mean that assets purchased through the old Marketplace will not be granted to those who already own them on their new storefront accounts when those assets are migrated? It’s not really clear if UE Vault will be part of Fab or not, but having access to current-engine versions of things you’ve bought is absolutely critical for them to be usable.

It’s a big change so it’s totally reasonable to have questions. :slight_smile: If you have purchased something on UE Marketplace, you will get any updates that are made to that product once it’s on Fab.

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Great - thanks!

Hi Abby, one follow-up question: by ‘purchased’ do you mean any assets (free or paid for) that appear in one’s UE Vault? Or only assets that we actually acquired in the storefront through a monetary purchase? I really do hope everything eventually does transfer over as I’d hate to lose access to many of the “building blocks” that I use regularly.

Thanks for your help!

That’s great, thanks so much. And apologies, but one more follow up:

It seems that Fab has different license tiers now which UE marketplace never did. Mostly, people bought assets via marketplace with the expectation that they would be for commercial projects (the same for extended licenses from Artstation actually), not personal use.

For those assets from Marketplace that do get updated and are available on Fab, what tier of license will people be receiving for things they owned in the past?

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Hi @skfabby ,

May I suggest that this answer be added and clarified on the press release? People are pretty widely interpreting the quoted bit as an indicator that purchases will not transfer, leading to some anger that can be avoided with clearer messaging.

It’s not entirely unjustified either, because why mention this

If you have purchased content from Unreal Engine Marketplace over the years, you will still have access to your UE Marketplace purchases through the Unreal Engine Vault.

If not to insinuate some sort of special treatment of old marketplace purchases, and people are reading more into this perceived insinuation than is stated.

For example

  • Is this the only way to access old purchases? <= This is where many peoples heads are going
  • Are future fab purchases not going to show up in your vault? If not, how do you install them to particular engine versions?

For instance, this reddit thread seems to be making that interpretation. I’ve replied asking them to correct it, and linking to this thread, but it just an example of speculative concern over unclear press release. Several people in my organization have expressed concern over that interpretation as well.

https://www.reddit.com/r/unrealengine/comments/1fizsuk/comment/lnrmhfh/?context=3

Well, my main concern is that will Epic continue running the monthly quintet of free assests? Because an lot of those genuinely are an life an lifesaver in terms of production time and I’d hate to see the practice discontinued

They announced that they would have a similar program for free assets on FAB but did not reveal any details yet

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Just to follow up on this - would still love clarity on whether assets owned from Marketplace will receive professional license tier when added to your Fab account, since commercial use was always the expectation for bought marketplace products.

To be Frank - I don’t see much value in a ‘personal use only’ license, all it seems to do is introduce a price gap that will push up the license costs for commercial use of marketplace assets (you see this on ArtStation, where the price point for Extended licenses is often 5x or 10x the non-extended license simply because a two-tiered license exists…so I imagine we will see a lot of assets that are $40-50 right now being re-listed with $300-400 professional license tiers). Everything on the marketplace is really intended to be used for commercial purposes. In any case, hoping for some clarification on what will happen here.

Thanks!

Hi folks. Lots of different sorts of questions here so I’ll do my best to catch everything. Please let me know if there’s a nuance or a specific aspect of a topic that I’ve missed - there are a lot of questions and I’m doing my best to get the answers and give you all updates. :sweat_smile:

Regarding past acquisitions (that is, things you got for free OR for money):

Once Fab launches, you do not need to repurchase any asset that you have previously acquired on UE Marketplace.

If you purchased something on UE Marketplace before Fab launched or purchased something on Fab under the Unreal Engine Marketplace License, its use is governed by the Epic Content License Agreement (we also call it UE Marketplace License here).

If you purchased something on UE Marketplace before Fab launched and then you re-downloaded that product on Fab, its use is generally still governed by the UE Marketplace License (with the exception mentioned below).

If you own a product under the UE Marketplace license and the product’s creator releases an update on Fab that includes new file formats, you can keep using the UE Marketplace licensed format with the UE Marketplace license, but if you want the new file formats, you will need to download them from Fab under the Fab Standard License. In this situation, there would be 2 licenses in place: the UE Marketplace License for the base content and the Fab Standard License for the new formats.

Regarding sponsored content:

Fab’s Sponsored Content program will pick up where UE Marketplace’s Sponsored Content Program leaves off. Stay tuned for more details.

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Thanks so much; we appreciate it!

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