Follow-up to Question 4:
Thank you for the response to Question 4:
“We would not be able to provide any type of legal advice for this particular question. I would recommend that you contact an expert and review the licensing agreements for a definite answer.”
However, I’d like to ask some additional questions for clarification:
Question 5
When you say I should consult an expert, could you please clarify who exactly I should contact? Is there a specific contact page or department within Epic Games that handles such inquiries? Is there really no one within Epic’s support team who can provide clarification on this issue? (Just to be clear, I’m not seeking legal advice—only clarification on what is considered acceptable practice under Epic’s policies.)
Question 6
Referring to the attached image, would “Action-B” be considered a violation of Epic’s or Unreal Engine’s license agreement?
According to Gemini’s AI assistant, since both accounts are owned by the same individual, it would not violate the terms. However, I’d like to confirm this with the community or Epic staff if possible.
※ Action-B refers to: A scenario where a game is packaged using Account A (which owns the asset licenses), but the final game is published through Account B, which is also owned by the same individual but does not have purchase history for those assets on Fab.
Question 7
As shown in the attached image, is it common for people to separate their personal and development accounts when publishing games?