Questions about managing separate developer and personal accounts on Epic Games Store

I am planning to publish my game on Epic Games Store. However, I have a few questions before proceeding, and I would appreciate your clarification on the following four points.

Notes:
The term “game publishing account” refers to an Epic Games account used exclusively for submitting and selling self-developed games as a developer.
The “personal account” refers to a regular Epic Games account used for purchasing and playing games.

Question 1: When submitting a game to the Epic Games Store, is it possible for a single individual to manage two separate accounts—one for game publishing and another for personal use? (In other words, is it permitted under Epic Games’ terms and conditions to own two separate accounts?)

Question 2: If I register as a developer using my personal account, will any information such as the games I own or my gameplay activity be publicly visible to other users or displayed on the store?

Question 3: When testing a demo version of a game I plan to release, is it necessary to create a separate account for testing purposes? (For example, on Steam, a separate test account is often required.)

Question 4: I have purchased assets from Fab (or the Unreal Engine Marketplace) using my personal Epic account, but my publising account (used for publishing games) does not own these assets.
In this case, would it violate the license agreement if I use assets purchased on my personal account to create a game and then release it on the Epic Games Store using my publishing account?

I am planning to release a game I created on the Epic Games Store. The above questions came to mind as I prepare for the submission. As mentioned in Question 3, if I ultimately need to create a second account, I would prefer to separate and manage my personal and publishing accounts from the beginning.

Hi UE_creator_2021, and welcome to the forums!

I understand you have some questions about publishing your game on the Epic Games Store. I’m happy to clarify these for you! I’ll share my answers below in bold.

Question 1: When submitting a game to the Epic Games Store, is it possible for a single individual to manage two separate accounts—one for game publishing and another for personal use? (In other words, is it permitted under Epic Games’ terms and conditions to own two separate accounts?)

Yes, it is allowed to have a personal Epic Games account and a separate developer/publishing account. It’s a matter of personal choice, but you are allowed to have separate accounts.

Question 2: If I register as a developer using my personal account, will any information such as the games I own or my gameplay activity be publicly visible to other users or displayed on the store?

If you register as a developer on your personal account, any information that you have publicly visible on your Epic Games store settings will be visible. However, you can adjust several of these settings, such as your Achievements visibility or hiding your game library in the Epic Games Store settings menu. These two articles may be helpful to you for this: Achievement privacy level & Library settings.

Question 3: When testing a demo version of a game I plan to release, is it necessary to create a separate account for testing purposes? (For example, on Steam, a separate test account is often required.)

You do not need a different account to test a demo. You can test a demo version of your game internally within your own organization, as well as allow authorized members outside of your organization to test the demo. You can find more information about this in this article.

Question 4: I have purchased assets from Fab (or the Unreal Engine Marketplace) using my personal Epic account, but my publising account (used for publishing games) does not own these assets. In this case, would it violate the license agreement if I use assets purchased on my personal account to create a game and then release it on the Epic Games Store using my publishing account?

We would not be able to provide any type of legal advice for this particular question. I would recommend that you contact an expert and review the licensing agreements for a definite answer.

I hope this helps!

1 Like

Thank you for your response.
I understand the answers to questions 1 through 3.

Regarding question 4, after consulting with ChatGPT, I received the following explanation. Based on that,

I concluded that publishing a game made with Unreal Engine on the Epic Games Store using the same account that purchased assets from Fab would likely not violate the license agreement.

Summary of ChatGPT’s explanation:
A. The Epic Content License Agreement states that assets are licensed as “non-exclusive, non-transferable, and non-sublicensable,” meaning the rights to use those assets are tied to the account that purchased them.
B. The Unreal Engine EULA explicitly prohibits transferring licenses or accounts without prior written consent from Epic, so using purchased assets on a different account may constitute a license violation.

Therefore, I’ve decided to use my existing Epic Games account ― the one I’ve used to purchase assets ― as my official developer account for publishing games on the Epic Games Store. I will handle development, submission, and distribution all through this account.

If necessary, I may create a second account for personal use and separate the two accounts based on their purposes.

Thank you again for your clear and helpful answers. I appreciate your support going forward.

Follow-up to Question 4:
Thank you for the response to Question 4:
“We would not be able to provide any type of legal advice for this particular question. I would recommend that you contact an expert and review the licensing agreements for a definite answer.”
However, I’d like to ask some additional questions for clarification:

Question 5
When you say I should consult an expert, could you please clarify who exactly I should contact? Is there a specific contact page or department within Epic Games that handles such inquiries? Is there really no one within Epic’s support team who can provide clarification on this issue? (Just to be clear, I’m not seeking legal advice—only clarification on what is considered acceptable practice under Epic’s policies.)

Question 6
Referring to the attached image, would “Action-B” be considered a violation of Epic’s or Unreal Engine’s license agreement?
According to Gemini’s AI assistant, since both accounts are owned by the same individual, it would not violate the terms. However, I’d like to confirm this with the community or Epic staff if possible.

※ Action-B refers to: A scenario where a game is packaged using Account A (which owns the asset licenses), but the final game is published through Account B, which is also owned by the same individual but does not have purchase history for those assets on Fab.

Question 7
As shown in the attached image, is it common for people to separate their personal and development accounts when publishing games?