I am planning to publish my game on Epic Games Store. However, I have a few questions before proceeding, and I would appreciate your clarification on the following four points.
Notes:
The term “game publishing account” refers to an Epic Games account used exclusively for submitting and selling self-developed games as a developer.
The “personal account” refers to a regular Epic Games account used for purchasing and playing games.
Question 1: When submitting a game to the Epic Games Store, is it possible for a single individual to manage two separate accounts—one for game publishing and another for personal use? (In other words, is it permitted under Epic Games’ terms and conditions to own two separate accounts?)
Question 2: If I register as a developer using my personal account, will any information such as the games I own or my gameplay activity be publicly visible to other users or displayed on the store?
Question 3: When testing a demo version of a game I plan to release, is it necessary to create a separate account for testing purposes? (For example, on Steam, a separate test account is often required.)
Question 4: I have purchased assets from Fab (or the Unreal Engine Marketplace) using my personal Epic account, but my publising account (used for publishing games) does not own these assets.
In this case, would it violate the license agreement if I use assets purchased on my personal account to create a game and then release it on the Epic Games Store using my publishing account?
I am planning to release a game I created on the Epic Games Store. The above questions came to mind as I prepare for the submission. As mentioned in Question 3, if I ultimately need to create a second account, I would prefer to separate and manage my personal and publishing accounts from the beginning.