Questions about making a volcano event.

I am not sure if this topic should be in the ADK section but how would I create a volcano using the ADK? My plan is to get a volcano to slowly rise from the ground and after it is fully risen it will replicate a real volcano with lava spewing out. My questions are:

  1. How would I create a volcano? Should I use the landscape feature to create my own custom volcano, should I use the volcano sample from the Unreal Engine Sample “Elemental Demo”, or use one rock mesh and sorta piece together a volcano like Lego blocks?

  2. For spawning the volcano how should I go about that? Should I use the normal spawning method in the editor or should I use the editor’s matinee feature (that I have yet to use)? P.S. when the volcano is spawning I want the volcano to rise slowly from the ground.

Also, players could climb the volcano if they dare choose to.

The animation is already in the kit.

The DEVS must have plan it to be the next biome or something.

What is the animation called in the ADK?

Just searching for lava in the content browser brings up a bunch of goodies, I’ve been trying to get them working myself.

I have 2 volcano’s on my map although one only has lava sitting still inside and 1 pours out into a lava river, but its all static, lava doesnt rise or do anything