I created a procedural grid that spawns a hand full of random Static mesh tiles as instanced static meshes.to any size grid I specify. ( lots of repetition)
and another BP that spawns the tiles as actors.
In the spawned actor grid I am able to select each tile independently and change its rotation yaw, and other stuff, but I assume this method will be bad on performance due to the actors not being instanced and as far as I know that’s not possible?
The instanced static mesh grid should be great performance wise but I am unable to select tiles independently or edit there rotation on the fly, which is something that I want.
Instead It selects all tyes of the same tile in the grid as a whole
can I have some advice if instancing actors is possible for performance , or if being able to edit instanced meshes independently is possible