I am an artist looking to create an art project (NOT a full fledged game) inside of a game engine, probably UE4 as it seems more artist friendly. The “gameplay” I am hoping for is super basic but I have no coding experience and was hoping to hire someone to help set up something really basic I can plug assets into (I am an undergrad art student looking to do this for my senior thesis and as such have very rigid time constraints). I have a couple of questions about this:
- How much would be a fair payment (project details below)?
- How long would this take (again, project details below)?
I know very little about the coding side of game development other than the fact that seemingly simple things from the gamer’s perspective can be incredibly complex and a pain to build on the code side of things.
What I need:
-first person player character that is able to freely move about map
-a book object that can be activated and thus opened (think Skyrim) and pages turned, BUT MOST IMPORTANTLY, the functionality for players to type things into this book and have whatever was written saved (so that it will still be there the next time the game is played). The system by which this is implemented should allow for many discreet instances of the book to exist so that if the player writes something in one book they will not see that if they open another book.
This is not a commercial project and will not be distributed. It will only be played on one computer so there is no need for options menus (other than the option to quit game).