Not sure if this is the right area or not so hope its in the right place.
I am currently on Unity3D and after alittle playing in Visual Studio, reading all the docs I run accross ect, I am pretty much set up making a switch for unreal.
But a few questions how things work and such.
Currently one of my bigger projects has a team of 3 ppl including myself working on it, sometimes all seperatly sometimes together at the same time.
On Unity I am running a server that in a way keeps everyone in sync with the files and such and each person on the team connects to that server. In Unreal, is there is a way to do that in the engine itself or would I need to make a program to do it? Like is there a repository or something that the engine has that allows diffrent ppl to connect to and work on the same projects together or is more designed around i do alittle here compress it up and send it to someone else that does some stuff then mails it back and fourth or ftp downloads and such?
On the Licensing side, if I am paying for it for a few months, but then having money issues and I cant afford a month, or so, im disabled and dont make money doing these things yet, so sometimes money is tight, would that disable the engine itself or just stop me from updating to new releases or prevent me from publishing/releasing stuff or what would happen if payment wouldnt be made?
I see it has a option for publishing to HTML5 but not for flash, and I dont see a option on Google AdSense for HTML5 just flash projects to allow advertising, is there other ways to make web based projects like a add on or something to allow flash/swf for things like adsence? or is there a diffrent place to get advertising for html5 or standalone projects to help make alittle income while working on stuff?