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Questions about game input and FinputModeUIOnly

Hello guys!

I’m studying both UMG and Slate, and I was searching for a solution for my problem. I’m trying to find a way to handle keyboard events/game inputs when the input is configured to FInputModeUIOnly. I looked around in the internet, but I didn’t find anything useful in C++.

Do you have any suggestions to deal with this situation?

Thanks!