Questions about D3D12 SM6 on Windows Server 2019

My game build with UE 5.3 will always crash like this:

OS:os="Windows Server 2019 (Release 1809) [10.0.17763.6640] "

And I checked the log:

LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4090 D (VendorId: 10de, DeviceId: 2685, SubSysId: 2685107d, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.3, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 24152MB of dedicated video memory, 0MB of dedicated system memory, and 32577MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)
LogD3D12RHI: Driver Date: 12-3-2024
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32577MB of shared system memory, 0 output[s]
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32577MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime not found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0

LogD3D12RHI: Adapter only supports up to Feature Level ‘SM5’, requested Feature Level was ‘SM6’
LogRHI: RHI D3D12 with Feature Level SM6 is not supported on your system, attempting to fall back to RHI D3D11 with Feature Level SM5

the dxcapsviewer:

Why my UE game checked that my adapter only supported SM5 and fall back to use D3D11 SM5?