Ok so I go to Project Settings / Engine / Collision, and I create a new object channel, and I’m presented with a choice of three different default collision responses - ignore, overlap, and block, I hit compile, and now my new channel appears at the bottom of the list in the collision of all components, in the default response I chose.
Now for the selected object, there are collision choices, as to how the object reacts to other things in the world stage. But what exactly sets a specific object to a certain channel? Is that what “object type” is for?
Thanks