Questions about Copied Skeletal Mesh Compound (BP) follow the Original Mesh in BP

Hello! I’m unity fx artist who’s try to become FX TA in Unreal Engine.
I’v done several things with paragon character and made this Effect.

123.gif - Google Drive 1

However, When I try to use same method in my custom character the copied mesh won’t follow it
I’m pretty sure i did something wrong in paragon blue print or animation blue print, but not sure what to change any ideas?

Custom ParagonBP Setting

ABP_AnimGraph

ABP_EventGraph

Really need some help here