A client asked me to convert a Windows project (only blueprint, no c++) to an IPad.
can I compile and package this project to iOS from Windows? (I know i can test a blueprint project but it’s unclear in the doc for the packaging) or do i need to buy a Mac?
Is the App store mandatory to send the app to my client or is there a way to upload it directly to the Ipad?
Hi, If you want to publish the app to the app store then you will need access to a Mac. You can only upload to itunes using a mac. As for converting the game and testing etc you can do this entirely on your PC if it is blueprint only. You will need an Apple Developer account though in order to create the required certificates