Questions about Asset Naming Conventions

So I was looking at this site https://wiki.unrealengine/Assets_Naming_Convention about naming conventions for assets and folders.

However it says use Content\Sound for sounds and sound cues. But then it also says use \Sounds for categories. So if I had weapon sound effects, would I put them in Content\Sound or Content\Weapons\Sounds?

I personally do it like that:
When I have a sound for weapons: Content/Sound/Weapons
When I have environment sounds: Content/Sound/Environment :slight_smile:

Think of folders and file names the same way of classes and sub-classes.
If the file name doesn’t tell the type of asset in full, at least leave a prefix, i.e example for an audio asset:

“Content/Sounds/Weapons/WAV_Shotgun_Type4”
or
“Content/Sounds/Weapons/CUE_Shotgun_Type2”

Also, avoid ‘gigantic’ file or class names.