So I was looking at this site https://wiki.unrealengine.com/Assets_Naming_Convention about naming conventions for assets and folders.
However it says use Content\Sound for sounds and sound cues. But then it also says use \Sounds for categories. So if I had weapon sound effects, would I put them in Content\Sound or Content\Weapons\Sounds?
I personally do it like that:
When I have a sound for weapons: Content/Sound/Weapons
When I have environment sounds: Content/Sound/Environment
Think of folders and file names the same way of classes and sub-classes.
If the file name doesn’t tell the type of asset in full, at least leave a prefix, i.e example for an audio asset:
Also, avoid ‘gigantic’ file or class names.