Hello, I have made a destructable mesh in PhysX Lab, it works fine in ue4.
1: How do I know its running Gpu Accelerated Physx and not on the cpu, or do I need to compile a build to make it run on the gpu?(its running slow)
2: How do I make it not disappear when destroying other destructables .
3: How do I make it so it only destroys where i shoot it with a gun (like this YouTube video ) Fixed
My Pc Specs (so you know it’s not my pc that is bad)
CPU: I7 3930K
GPU: GTX 780
RAM: 16GB 1600Mhz
C drive(where ue4 is installed): samsung evo 120GB SSD