This is actually two questions I think are probably gonna have the same answer, I am working on a game that involves character and animation so I am gonna pose these both here and maybe split if the answers are different.
I am interested in creating animated cut-scenes like this: https://youtu.be/oT2vUWFAqsE?t=329
Specifically cut-scenes that are within the first person character view that blend seamlessly into the game-play. I am interested in this for two reasons:
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I want the character to have to interact with objects like Switches, where the control is temporarily removed from the player as they are preforming an action and then brought back.
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I also want cut-scenes completely in the same point of view as the character and, like the cut-scene in stalker, transition to game-play without a jump or weird linear motion from a Camera Blend.
Although I feel like just using the character blueprint as the animation blueprint would help with this, I wanna hear if anybody has tried this, any good tutorials/tips on achieving the best look for this, that sorta thing. I have a few different requirements for later on the project for how this would work but I am gonna cross that river when I get to it.