I see that its not released yet and I’m wondering if someone at Epic or Alan reads this can you extend the water to work for double sided viewing so its possible to go underneath the water? I noticed in the Water Surface Overview in UE4 video on Epics youtube & the twitch stream, it disappears when you go below it, I know many people like myself are going to have the ability to swim in and under the water in their project
Also is it possible to get as good looking results on the surface as the water in this video? At first glance this seems really amazing, but then looking closer it doesnt seem to be much more elaborate than the great work Alan has done which is customizable
And for underwater effects could you think about including post processing effects like in the video?
Watch at 1 minute 23 sec
(Created in blender game engine)