Question

Hello everyone!

I want make a Tracer Effect which will be destroyed when it’s hit,
but i have problem because “on component hit” only work when
hit is with objects which has Physical simulation. I would like destroy actor when
it hit about example wall, building … which don’t use Physical simulation.
I think that Hit is more proffesional than overlap event in this kind work.

Generally i dont want passing bullet by objects. How method use professionals?

https://lh3.googleusercontent.com/-WOKc45zisLs/WMvU7IPHn1I/AAAAAAAAAkI/pqrI1zt_AUEQwWXJzK5JeoydEcmtcuENACJoC/w480-h270/ezgif-1-18b79ef6dd.gif

Its my options:
facf8de5556e552c693ddcd0908d02259dd48049.jpeg

Please help me :frowning: