Hello everyone!
I want make a Tracer Effect which will be destroyed when it’s hit,
but i have problem because “on component hit” only work when
hit is with objects which has Physical simulation. I would like destroy actor when
it hit about example wall, building … which don’t use Physical simulation.
I think that Hit is more proffesional than overlap event in this kind work.
Generally i dont want passing bullet by objects. How method use professionals?
Its my options:
Please help me