Hi
Im doing some research for a project regardig map/level design, and I would like to know what you prefer (regarding the options beneath) in map/leveldesign.
The project is a FPS with rpg and survival elements.
1: Open world (simple, 1 seamless world without loading screens)
2: Stalker Shadow of Chernobyl (smaller maps that are connected (via a loadingscreen) where you can move in and out from other maps and go back anytime to each map, but with as I said with loading screens when moving from 1 map to another.
3: Escape from Tarkov (smaller maps. You can select a map to play on, enter that map, and have to leave the map at specific points, within a set time limit.
What would you prefer, and why, what do you think are (dis)advantages.
Thank you for your time and awnsers!.
Greets.