[Question] What happened to custom decorator's "Finish Execute/Abort"?

So i downloaded and built the master build of the engine and converted a project from 4.6. Upon opening a behavior tree’s custom decorator task, i noticed that all of them are missing the nodes “Finish Execute/Abort”.

My question is: is this a permanent change? If so how do we check when the decorator is finished and if it should allow its parent node to execute or not?


+1 to this, custom decorators are useless without the ability to actually succeed/fail. What happened?

another +1 to this

Does this topic still hold true? I sure can’t seem to find any way to make the decorator finish, only when the node/tree it’s on/in is finished executing.
Engine Version: 4.9.1