So i downloaded and built the master build of the engine and converted a project from 4.6. Upon opening a behavior tree’s custom decorator task, i noticed that all of them are missing the nodes “Finish Execute/Abort”.
My question is: is this a permanent change? If so how do we check when the decorator is finished and if it should allow its parent node to execute or not?
Does this topic still hold true? I sure can’t seem to find any way to make the decorator finish, only when the node/tree it’s on/in is finished executing.
Engine Version: 4.9.1