[QUESTION] Water animation.

Hi !

I work on a project and in this project, I must do fill a cellar. So I have done an animation from 3ds max a water that grows and moves.
I used a Asset from [Community Project] WIP Weather & Ocean Water Shader]([Community Project] WIP Weather & Ocean Water Shader - Work in Progress - Unreal Engine Forums) thank you so much !! and with this asset I fill the cellar. But I want to use my animation to spill the water in the cellar.

The problem, I don’t know how to do.

Sorry for my english and thank you :slight_smile:

You will need to export out the animation with your FBX and use morph targets and you should be good to go.

Hi ZoltanJr, thank you for your answer.

I try it today, but I think I understood how the process work.

Thank you :slight_smile: