In reading the documentation, I saw that VOIP was not implemented yet. IIRC however, I believe I saw someone that mentioned that it was. Is it in the engine? And if so, a couple of question in regards to it:
- Can it be set up to emit from a sound emitter (the player’s mouth)?
- Can it be set up to deliver sound directly to another player?
- Is it accessible from blueprints, and if so, how?
If it is not yet implemented into the engine, there is a couple of requests