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[Question] VOIP implementtion

In reading the documentation, I saw that VOIP was not implemented yet. IIRC however, I believe I saw someone that mentioned that it was. Is it in the engine? And if so, a couple of question in regards to it:

  • Can it be set up to emit from a sound emitter (the player’s mouth)?
  • Can it be set up to deliver sound directly to another player?
  • Is it accessible from blueprints, and if so, how?

If it is not yet implemented into the engine, there is a couple of requests :slight_smile:

1)the sound is directly pumped to a sound channel so no
2)if you locally unmute 2 people to each other yes you can
3)and no it’s not accessible through blueprints