I developed a plugin that exposes multiple UEPROPERTYs. Right now I implemented them like this:
/** Enables/disables logging messages for actions */ UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category="Development") bool LogActions = true;
This allows them to be edited in the Editor (Project Settings → ‘Plugin Name’ → List of Settings) and also via GameSettings.ini.
Now I have certain settings I only want to be editable before packaging and not via the GameSettings.ini. What is the right flag for this case?
Thank you in advance