Greetings i like to get some feedback and tips f are they " “to heavy for professional game asset creation”? Should you only try to use planes and rotate them around with textures when you create grass and plants?. i find it very hard to get planes to look good.
Looking at some " quixel megascan models" i think they look realy messy, and from what i understand is that they promote it as game assets for triple A games.
Would you say that my models would count as “low poly”? are they “ok”?