though i have implemented a ManagerClass from UObject in c++.
This class is responsible for data communication between class (c++ and blueprint).
Means some function will be Blueprintimplementableevents and some stay in c++.
I have created a Blueprint out of that class, which implements the Events.
The problem i have is when i call those events from other classes (f.e. a character) the event is not fired in BP.
I think it is because there is no actual object of this blueprint anywhere, the only living object is the c++ class when someone needs it.
The intention is:
Character tells the Manager to Update. If the update requires a change inside a blueprint the blueprintimplementable event is fired.
Otherwise do everything within c++.
Best regards for any hints