[Question] Standalone Manager Class UObject

Hello everyone,

though i have implemented a ManagerClass from UObject in c++.
This class is responsible for data communication between class (c++ and blueprint).

Means some function will be Blueprintimplementableevents and some stay in c++.

I have created a Blueprint out of that class, which implements the Events.

The problem i have is when i call those events from other classes (f.e. a character) the event is not fired in BP.
I think it is because there is no actual object of this blueprint anywhere, the only living object is the c++ class when someone needs it.

The intention is:

Character tells the Manager to Update. If the update requires a change inside a blueprint the blueprintimplementable event is fired.
Otherwise do everything within c++.

Best regards for any hints :wink: