Hello,
Is there a way to instantiate a non-actor UObject from within a blueprint without wrapping NewObject<> in a UFUNCTION?
Hello,
Is there a way to instantiate a non-actor UObject from within a blueprint without wrapping NewObject<> in a UFUNCTION?
I dont think there is but ive made this a request, Im sure if the new operator were to be added it wouldnt be limited to subclasses of blueprint.
Hmm, I was worried that this would be the case. Thanks.
If you could convert your comment to an answer I will mark it as solved in a few days if I don’t get a contradictory response.