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Question: spawn meshes & optimization for lego alike/block building game

hi guys,
I’m wondering what would be the best approach to tackle lego alike/block building stuff, especially how to optimize for material - draw calls
As we all know, in a lego scene, we may have 200 cube blocks with let’s say 5 different colors, and these blocks are spawned / manually placed by players at run time so we can’t use something like procedural instanced static meshes
Appreciate if i get some hints here :slight_smile: