[Question]Source build for IOS packaging

Hello friends,

I have problems on ios packaging with source build UE4.

Sorry to ask such a noob question. I have to use source build for my project.


I have failed on windows, with some compiled binary moved from mac.

Now I moved project to mac, and compiling UE4Editor for mac. It’s mini mac, very very slow…

Finally, it succeed to package and run on my iphone!

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