Hey, I have just recently started to actually use Unreal Engine and I was wondering something. How would I create 3D models to the correct scale/size (in blender). All I know of so far is to import the Mannequin and base the models off the size of that. If I wanted to create a character model with an accurate height, would I just have to import the Mannequin and use that to model? Is there a proper unit scale in Blender for Unreal?
Thanks in advance!