This will incurr a large memory footprint, but what happens when you set the texture compression to “UserInterface”.
The texture will be stored (nearly) uncompressed. If it still looks dull, then its not the compression…
This will incurr a large memory footprint, but what happens when you set the texture compression to “UserInterface”.
The texture will be stored (nearly) uncompressed. If it still looks dull, then its not the compression…