Hi, So I am currently working on a level for my final project in college. I am going for a hand painted style. I am however having one major issue that is really irritating me.
My textures in photoshop look sharp and crisp, if I load them onto my model in 3DS Max I am getting similar results. However, in Unreal the textures are blurring. Now, I have asked some of my classmates and they don’t notice it. However I really notice all the fine details that I am painting in are disappearing.
Is there some setting I am missing? I have tried searching for a solution but I seem to only be finding results that deal with blurry textures, they are not exactly blurry, just of a noticeably lower quality. I thought early on it might have been caused by texture stretching or other distortion but I have since corrected all my UVs so it seems to be an engine issue.