I want to store player deaths in my game. I know that I can store that in a Save Game Slot, but it feels unnecessary to update the Save Game Slot every time the character dies. Is there any other way to store or save the information. The game does not have any save functionality where as the player manually saves the game.
Note: My first thought was to track the deaths in the game instance and then save it to the game slot when the player quits the game. But if the player would quit the game through the task manager or the game crashes, i assume the data wouldn’t be saved.
Answering this 8 years later for myself just because I can… The data needs to be saved somewhere, I haven’t measured how expensive it is to save in the built in Game Slot, but I assume it isn’t that expensive, especially if the amount is such a small amount. If the game is session based it’s better to save at some point where a larger save of the data should occur.
What I would do if it was 8 years ago today: I would save the data in the game instance and update the Save Game Slot whenever it made sense. If the death counts are in the lower end, I’d update the Save Game Slot with every death.