I finally got a hold of the kite demo to look at how they build the levels and am trying to figure out how to get each landscape tile to line up with the next in regards to individual vertices. Is there some kind of trick? Or do you have to simply export the heightmap tiles perfectly? Another question is height map and tiling. Do you have to manually separate the heightmap image into tiles in photoshop and import one tile as a terrain at a time? Or was there another way to import them into ue4 that lets you import all the heightmaps into multiple terrains at once?
The main issue I am running into using my present and least preferred method [Importing one height map at a time], is that their shape is a little off from one another. This makes texturing and decorating around their seams very difficult.
I’m basically creating my first game to be an open world, medieval exploration/adventure game where the world content is based on a lore I have been writing for about five or so years. I like to aim high and learn everything I can in the first few projects and refine it as I go rather than make a bunch if small/mini projects that explores each aspect to learn.