Question regarding Remap-node of the Control Rig Blueprint

Hi guys,

I wanted to try something out with the remap-node in the Control-Rig Blueprint. The intention is for one ore many Vector-2D-Controls to simultaneously transform multiple controls (don’t mind the strange mannequin, it’s just a test). However, when I apply the function in the Level Sequencer, it does not interpolate correctly, snapping back to its starting position briefly in each frame, also the transformation is not visible when playing the animation. Do you possibly know what could be causing this and how to solve it? Here is the blueprint for it.