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Question regarding relative rotation...

Hi all,

       I'm a complete UE4 beginner and trying to create a set of door handles that rotate independently. I have a mesh that was made in Blender and I created a Blueprint with the original handle, which I then duplicated and spun 180 degrees on the X axis:

I tried to rotate the handles at 90 degrees using a ‘Timeline’ and ‘SetRelativeRotation.’ The left (Blue) handle rotates correctly, but the right (Red) snaps back to 0 degrees on the X axis and rotates in the same direction as the blue handle. I would like the the right handle to rotate in the opposite direction. Here’s my BP so far: